

Potions are permanent in this game, but they share cooldowns. Bosses are quite simple at the moment, but they all have at least 1 ability which will require you to act accordingly. With the exception of waves 19 and 20, there's a Boss every 3 waves to keep things challenging. Choose the reward that benefits you the most. At the end of each wave, choose 1 Reward from a selection of 3 via a dialog box. This means you'll never get frustrated for being oom for long. All heroes have a high base mana regeneration of 2.0 points per second, and all mana costs are relatively low. Ever wanted to have a reduced cooldown Tranquility? Summon 1 big Feral Spirit instead of 2 small ones? Make your Mana Tide totem also restore health? This game can do it! You get a Talent Point on hero levels 8, 10, 12 etc.
Orcs must die 3 blade staff not upgrading upgrade#
Each player has an upgrade building to further enhance your abilities. All ability damage and healing is scaled off of attributes, and so are summoning abilities. You gain abilities on levels 2, 3, 4, 5, 6 and 7, giving each Weapon 6 abilities.

As with other Orc Gladiator games, you automatically gain abilities as you level up. Scythe, Druid Staff, War Hammer, Double Blade, Katana, Claws and Bow. The game scales with player number, though the game will always be easier with more people, especially for the later waves. I know i'm bad at making fancy map descriptions, but here's the basics: I am going to push to release it soon, but i am keen to listen for feedback if anyone likes Orc Gladiators and wants to give mine a try. It is playable everything works smoothly, the game has all 20 waves, there's 7 weapons to choose from. The map as a whole has virutally all essential components implemented. Rather than finishing Soul Gladiators (which is considerably more complex than Orc Gladiators and would need a lot more time), i decided to instead spend time finishing this old project, mainly because (1) everyone knows what Orc Gladiators is and (2) it was pretty well developed, and (3) i knew i could easily move systems from Soul Gladiators and my other various dormant projects into this one. Or so i thought, until i found it a few months ago on a memory stick! Before i started making Soul Gladiators, i had started work on Orc Gladiators clone but had lost the work on it (5+ years ago). I feel a bit weird posting this, because i already have a thread in this forum about a similar map i started called Soul Gladiators.
